FMS
Flight model simulator


On-line manual


Copyright © 1999-2000 Michael and novel Moeller
Translation performed by Chuck Gadd, using babelfish.

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Part 3


Operation of the FMS
key assignment
b brake
g gas give
h Engine switch off
v full power give
i Flight initialize (to the launch site)
t Tone in/switch off
k In/switch off smoke-purely
w Hoist start
r Hand start
a Display (rate, Vario, height, flying time) in/out
d Map in/switch off
f Remote controls (or Joystick) display in/switch off
c Verfolgersicht/am soil are
+ To the Fluzgeug zoom
- Way zoom
z Autozoom shot in/out
p Break
u Airplane indestructibly
s Screenshot
8 To go on the airplane
2 Away from the airplane go
6 turn on the right around the airplane
4 turn left around the airplane
9 move upward
3 move downward
ESC, q    terminate
F1 The key assignment shows

With the cursor keys the functions height and page can be controlled via the keyboard. The aileron can be controlled with the keys ' N ' and ' M '.


FMS landscapes
creating its own landscape
the elevation information for each landscape in a bit-map file with the ending * LND is stored. The bit-map must the size of 300x200 pixel a 256-Farben-Bitmap be, and may not not exceed. The landscape of the FMS is composed of squares with an edge length by 50 meters. Each pixel of the bit-map the height of a nodal point indicates. In addition the FMS takes the index value of a pixel on the farbpalette of the bit-map and sets the nodal point on the appropriate height in meters. With a 256-Farben-Bitamps the max. height amounts to thus 256 meters. If four pixels have the color index 0, then umschlossene square is represented as water. You can the position of the workstationworkstation workstation in the dialog window " airfield position " determine, which they position " landscape/airfield " over the menu to achieve. As east west and north south position expects the FMS thereby the number of the square on that the airfield to be situated is.
  0            1            2            3            4
0 +------------+------------+------------+------------+-->
  |            |            |            |            | East-West
  |            |            |            |            |
  |            |            |            |            |
  |            |            |            |            |
  |            |            |            |            |
1 +------------+------------+------------+------------+
  |      <--Highstart-- *-* |            |            |
  |            |        |M| |            |            |
  |            |        | | |            |            |
  |            |        *-* |            |            |
  |            |            |            |            |
2 +------------+------------+------------+------------+
  |            |            |            |            |
  |            |            |            |            |
  |            |            |            |            |
  |            |            |            |            |
  |            |            |            |            |
3 +------------+------------+------------+------------+
  |
  | North-South
  V

For the landscape sketched here thus a 256-Fraben-Bitmap with width of 5 and a height of 4 pixels would have to be created. The airfield would have to be positioned with 2/2.
For creating own landscapes you use best a farbpalette from black over grey to white go. Thus the height can be read off directly from the brightness. With Unschaerfefiltern or Aufhellern the landscape can be processed then perfectly. In order to be able to then load the landscape in the FMS also, you must rename still the file dung in * LND.

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